#clean-code
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Hello, how’s it going? 👋 It’s time to finally write about the next part of the series “Error Handling” This time we gonna discuss what we can call...
With great number of states, comes great responsibilities. · If you've ever been into game development, you will find that animations states are really...
The principle to any lazy programmer (or productive if that's what you call it) (Designed by catalyststuff / Freepik) · Here, we're going to talk about...